Viper Racing

WELCOME

                         

Viper Racing is a Dodge-licensed 3D car racing game, released in 1998 on the Windows PC platform. It was the first commercially-released game developed by Monster Games.

Upon release, Viper Racing received the Editor's Choice award from PC Gamer magazine                    

In Viper Racing, the player can take control of a Dodge Viper, or one of the many addon vehicles, normal road cars, exotic cars, fantasy cars, race cars and even plaines. The game features several original tracks and now lots of new ones, several pre-generated color/striping layouts, and a carpainter. This carpainter generated a template of the entire car, which can then be painted and decorated with decals and race numbers (original viper car and some other addon cars).

Another feature is the hornball, to be enabled via the options menu. If the player enables it, and presses the horn while racing, a black/grey ball will be launched from the front of the car. As this ball is heavy and made of a strong material, cars can suffer severe damage crashing into the ball. The ball will disappear though if the player launches a next one.

Next to the unusual hornball, the game features a flip-option for the car. Flipping the car depended on how long and how fast the button is pressed. If done properly, the player can make the car crawl through the water and get back on land, or can make the car flip around and land on its wheels. However, when on land, flipping caused damage, also if the car lands on its wheels.

While racing, the player can choose between around 7 or 8 camera's, including several chase and top-down views, a bumper camera, and a camera similar to the bumper camera, but with the front wheels and suspension visible. There is also an interior camera.

The game features a deformation-only damage model. Minor paint scratches can appear on the body, but eventually the damage model can make cars unrecognizable and undrivable. No parts would fall off however. Cars can even suffer severe damage by hitting signs, but driving into the water will have no consequences to the driving behaviour of the car.

I started to edit Viper Racing a long time ago and it took me some time to understand most of the steps needed to convert and edit a car, most earlier work is not so good, only my earliest cars are good stuff.

The Viper Racing community is almost dead but i insist in coming up with some new stuff from time to time, visit links section and you will find some other resistant old school guys...

I built this site so i can share my stuff with other entusiasts, enjoy.